Abstract

Texture synthesis is important in producing computer-generated animation. In order to tackle the issue of poor efficiency of traditional serial point matching texture synthesis algorithm, we propose a parallel approach based on CUDA (Compute Unified Device Architecture) for texture synthesis. By reasonably arranging data transfer between CPU and GPU, and using GPU to do tedious and time-consuming computing, we are able to greatly improve the efficiency of texture synthesis. Testing the parallel algorithm on two systems with different level of Nvidia Graphics Cards, the experiment results indicate that the GPU parallel algorithm achieves a speed-up ratio up to 160.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.