Abstract

In the research of virtual hepatic surgery, the synthesis of hepatic texture space and the texture mapping of the hepatic body model are inseparable. Different methods for hepatic volume texture on the authenticity and mapping speed tend to have much difference. Based on computer unified device architecture (CUDA), this paper tries to present a texture synthesis and mapping method for the accelerating of hepatic body, which is used to solve the problem that traditional method under the hepatic volumetric texture synthesis and mapping process cost too much time. This new method may eliminate the traditional serial correlation of texture synthesis. What’s more, it may improve the efficiency of texture synthesis when the multithreading parallel processing for synthesis in the hepatic volumetric texture space in selecting and distributing blocks based on CUDA architecture.

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