Abstract

With the rapid development of science and technology, human beings have gradually stepped into a brand-new digital era. Virtual reality technology has brought people an immersive experience. In order to enable users to get a better virtual reality experience, the pictures produced by virtual skillfully must be realistic enough and support users' real-time interaction. So interactive real-time photorealistic rendering becomes the focus of research. Texture mapping is a technology proposed to solve the contradiction between real time and reality. It has been widely studied and used since it was proposed. However, due to limited bandwidth and memory storage, it brings challenges to the stain dyeing of many large texture images, so texture compression is introduced. Texture compression can improve the utilization rate of cache but also greatly reduce the pressure on data transmission caused by the system, which largely solves the problem of real-time rendering of realistic graphics. Due to the particularity of texture image compression, it is necessary to consider not only the quality of texture image after compression ratio and decompression but also whether the algorithm is compatible with mainstream graphics cards. On this basis, we put forward the texture image compression method based on self-organizing mapping, the experiment results show that our method has achieved good results, and it is superior to other methods in most performance indexes.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.