Abstract

This initial stage paper focuses on the Virtual Reality (VR) experience of the [pain]Byte ballet. The live and VR experience debut October 1st 2017, as part of the Brighton digital festival. Specifically, the development of the VR environment to compliment live performance by using the same choreography to create an option capture element of the VR story telling experience. Reviewing Virtual & Alternative reality gaming & storytelling works and the use of VR for chronic pain management (Chen, Win). Does the VR experience compare to that of the live theatre for the audience? The data visualisations and VR environment will be continuations of the Network Simulator, [data]Storm 2015. We are visualising and comparing the pain pathway system to that of a social network. Linking pain signals to viral/negative messaging for some of the visuals. The main purpose of the pieces links to how “we” present ourselves online, these better or veiled versions of ourselves. For chronic pain sufferers, this can be daily activity in the real world. The paper concludes by identifying some future directions for the research project. The Ballet: [pain]Byte is a data driven dance classical ballet performance and VR (virtual reality) experience. [pain]Byte, is about chronic pain and biomedical engineering, in particular the use of implanted technology - neuromodulation (Al-Kaisey et al). Using data as a medium for storytelling, what it means to be in chronic pain. The live augmented theatre and VR experience research focuses on how an audience’s exposure and understanding are impacted by the difference mediums used for [pain]byte.

Highlights

  • This paper is focusing on the virtual reality (VR) section of the third ballet [pain]

  • The Art of Computer Science is a series of data driven classical ballets using the theories and concepts of Computer Science, Using Biomedical engineering and data as the story telling with the dancers acts as data visualisation

  • The classification listed below cover the general broad types. This list is not exclusive, but to give the reader insight in to the type of pain being portrayed in the VR experience, Neuropathic (Gravel-Sullivan et al 2010): Nociceptive: represents the normal response to noxious insult or injury of tissues such as skin, muscles, visceral organs, joints, tendons, or bones

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Summary

INTRODUCTION

This paper is focusing on the virtual reality (VR) section of the third ballet [pain] The subject for this performance is linking chronic pain and biomedical engineering with the message propagation and the presentation of self-online inn a social media network. The Art of Computer Science is a series of data driven classical ballets using the theories and concepts of Computer Science, Using Biomedical engineering and data as the story telling with the dancers acts as data visualisation This ballet continues the themes of network since in [data]storm. Being in pain every day has many challenges that society and the work place can often ignore or just be unaware This is a continuing partnership and collaboration between readysaltedcode CIC, Animated Data Ltd, Glaston Bridge Software, Choreographer from the University of Worcester and secondary aged Students from Battle Abbey School. Proceedings of Proceedings of EVA London 2017, UK [pain]Byte VR Storytelling & Classical Ballet Genevieve Smith-Nunes & Camilla Neale

THEORY
CHRONIC PAIN AND BIOMEDICAL
PRESENTING A VERSION OF OURSELVES
Data Capture Methods
VIRTUAL REALITY
VR Technology Selection
CHOREOGRAPHY
FUTURE
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