Abstract

Virtual Reality VR technology offers a unique approach to enhance the use of complex 3D graphics and visualization environments. The study conducted using virtual reality (VR) technology integrated into the computer-aided design network; VR is a Web-based learning environment. Virtual reality technology is expected to be a traditional 2D computer graphics (CG) CG extended to a 3D real-time simulation program. Virtual reality technology can be used to promote participation and student learning. With VR education, change the delivery of educational content. No user interaction is well suited to see it and is very suitable to create a real or imaginary virtual world. Immersive virtual reality (VR) applications require ultra-high data rate and low latency to run smoothly, designed to improve multiuser wireless VR video (depth of learning support system) VR experiences. It has been proposed streaming: quality and low-latency video block submission. Scenario, VR is that it can describe some fields to be widely applied to education. One of the main features of VR is that it allows for multisensory interaction in the visualization space. This combination of visualization and interactive cosmetic VR of multisensory is, ideally, to see whether suitable for effective learning and try to explain this effect by the benefits of active learning from experience. Also, may want to consider some of the defenders and the application of VR education related to technology-related lottery.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.