Abstract

This article describes the benefits of combining field-based learning within the context of a competitive setting in the geography curriculum. Findings and data are presented based on experiences gathered from teaching an upper-level university geography course that combined geographic techniques and theory into a game of capture-the-flag. Students analyzed a variety of geospatial data sources, using ArcMap Geographic Information System software, to prepare a series of maps for the game. Students reported a first-time understanding of many geographic skills that were previously ambiguous to them when the material was presented in a different format, such as lectures and labs.

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