Abstract

Bayesian games offer a suitable framework for games where the utility degrees are additive in essence. This approach does nevertheless not apply to ordinal games, where the utility degrees do not capture more than a ranking, nor to situations of decision under qualitative uncertainty. The present paper proposes a representation framework for ordinal games under possibilistic incomplete information and extends the fundamental notions of pure and mixed Nash equilibrium to this framework. We show that deciding whether a pure Nash equilibrium exists is a difficult task (NP-hard) and propose a Mixed Integer Linear Programming (MILP) encoding of the problem; as to the problem of computing a possibilistic mixed equilibrium, we show that it can be solved in polynomial time. An experimental study based on the GAMUT game generator confirms the feasibility of the approach.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.