Abstract

This paper defines the framework of hypergraphical Bayesian games, which allows to concisely specify Bayesian games with local interactions. This framework generalizes both normal-form Bayesian games and hypergraphical games (including polymatrix games). Establishing a generalization of Howson and Rosenthal's Theorem, we show that hypergraphical Bayesian games can be transformed, in polynomial time, into equivalent complete-information hypergraphical games. This result has several consequences. It involves that finding an <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\varepsilon$</tex> -Nash equilibrium in a hypergraphical Bayesian game or an exact mixed Nash equilibrium in a polymatrix Bayesian game is PPAD-complete, while checking the existence of a pure Nash equilibrium defines a NP-complete problem. It also allows to make use of existing solution algorithms for hypergraphical games to solve hypergraphical and standard normal form Bayesian games.

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