Abstract

The distribution of school uniforms in the province of Granma is a process that is carried out in the different study centers of the province. The current research paper is aimed at developing a computer system that allows the control of the distribution of school uniforms in the province of Granma. It proposes a new algorithm based on Q-Learning to optimize the scheduling of the process of making school uniforms in clothing workshops. The Q-Learning algorithm of Reinforced Learning is a solution to the problem of sequencing tasks with a Flow Shop environment in a real context. The development of the computer system is based on free and multiplatform technologies. The technologies are HTML 5, CSS 3, JavaScript, Bootstrap, jQuery and CodeIgniter. Extreme Programming was used as an agile methodology of development of software and the Model-View-Controller as an architectural pattern. A comparison of the results obtained from the execution of the algorithm with real data of the entity is performed. After analysis of the tests carried out, usefulness and reliability of the software developed are checked, which contributes to the improvement of the distribution of school uniforms in the province of Granma.

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