Abstract

This documentary research aims to analyze and discuss the literature published from 2018 to 2022 and commercial applications found in the Android and iOS virtual stores, released from 2013 to 2021, aimed at developing learning programming for basic education students. A qualitative approach, exploratory level, and documentary method were used. The main result is a classification of the selected applications, with the application's name, developer, and purpose. In addition to a table with application development reports, publication titles, country, and year. After analyzing the selected publications and applications, it is concluded that programming learning in basic education is stimulated by interactive tools that solve problems oriented to programming logic.

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