Abstract

Schooling behavior is one of the most salient social and group activities among fishes. Previous work in 3D computer graphics focuses primarily on simulating interactions between fishes within the group in normal circumstances, such as maintaining distance between neighbors. Little work has been done on simulating the interactions between the schools of fish and attacking predators. How does a predator pick its target? How do a school of fish react to such attacks? In this paper, we introduce a method to model and simulate interactions between prey fishes and predator fishes in 3D graphics. We model a school of fish as a complex network with information flow, information breakage, and different structural properties. Using this model, we can simulate a predator fish targeting isolated peripheral fish, the primitive escape behavior of prey fishes, and some of the defensive maneuvers exhibited by fish schools.

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