Abstract

A school of fish exhibit a variety of distinctive maneuvers to escape from predators. Although these escape maneuvers have long been observed and studied in the fields of biology and ecology, they have not been sufficiently modeled in computer graphics. For example, a school of fish often use fountain and flash maneuvers at the time of final attacks by their predators. Previous works on fish animation provide relatively simple escape behavior model and lack variety. We propose a behavioral model to simulate two fish escape maneuvers at the time of a single predator attack: fountain and flash maneuvers. We demonstrate our results with simulations of predator attacks.

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