Abstract

This paper seeks to analyze Iranian video games with the purpose of asserting that the government has employed two distinct forms of nationalism as a means to validate its authority, and also has used its authority to suppress privately developed games that operate independently from the government’s established ecosystem. We’ve used landmark digital games as case studies, alongside ethnographic approaches by interviewing developers and people who had relevant life experiences, to get a clear picture of cultural narratives and responses that have shaped the state of digital games in Iran. Based on the research we’ve done, we have made a case for how the dichotomic nature of games in Iran has helped create a mismatched sense of nationalism, and how the government’s role in this mismatch has become more prominent by forcing the independent side to flee the country.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.