Abstract

In this paper faculty members from the Game Writing undergraduate program at the University of Skövde offer a new lens for understanding the act of game writing as weaving, and game story as tapestry. We share recent curricular innovations from our Game Writing program that reflect this perspective, which is inspired by core concepts from feminist narratology. We approach the concept of the weaver through reflection on narratological traditions and practices of collaborative authorship, and invite all game education disciplines to consider the weaving way of thinking, in contrast with design thinking.

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