Abstract

The study generally aimed to let selected grade 5 learners had the mastery on Four-Fundamental Operations using the ingenious board game, ROPE and RACE. This is a Quasi-Experimental research design using purposive sampling technique in selecting Grade 5 learners who were identified as low performer in the basic mathematical skills which are the four-fundamental operations. The results of the score of the respondents were 51.50 in the pre-test and 90.13 in the post-test. The increase of 38.63 justified that there was an improvement in the performance of the learners. It implies that the respondent shows mastery in performing the four-fundamental operations in mathematics. Based from the computed t-value which was compared to critical p-value, there was a highly significant difference in the performance of selected Grade 5 learners. This shown that the use of ROPE and RACE board game was effective. This study is limited to 20 struggling learners in grade 5 in performing the fourfundamental operations and got the score of 20 and below. It covered the second quarter of the school year 2021-2022. With this implication in the educative process, the use of ingenious board game, ROPE and RACE, gives mastery to learners in performing the four-fundamental operations. The mechanics of the board game commit the mathematical skills and ability of the selected 20 Grade 5 learners in mastering the four-fundamental operations in mathematics. As a result, the intervention was effective and highly proposed.

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