Abstract
How to compress and decompose the high-dimensional light field information in real time is still a challenging task for compressive light field display. Traditional iterative algorithms suffer from slow convergence speed and limited image quality. Therefore, a real-time decomposition technique for compressive light field display using multiplex correlations is proposed. Firstly, the iteration initial value of the algorithm is optimized, by utilizing the spatial correlations of pixel multiplex light fields, which significantly improves the convergence speed and reduces noise. Secondly, the iterative task of high-dimensional matrix in the non-negative matrix factorization (NMF) algorithm is divided into highly parallel linear iterative tasks. A stochastic gradient descent (SGD) optimizer and GPU are used to parallel compress and decompose the light fields. Thirdly, addresses of light field data are reordered using the sign distance field (SDF) transformation in sheared camera frustum space, making the addressing process of compression and decomposition more efficient. A rendering pipeline is constructed that renders the compressive light fields using 3D model data directly. For a light field containing 5 × 5 viewpoints and 1024 × 1024 × 2 pixels, only 2-3 iterations are needed to approach the optimal solution. The decomposition efficiency is increased by 15.24 times. The frame rate of decomposition exceeds 30 frames per second (fps). A compressive light field display system has been built to realize 3D display, verifying the feasibility of the technique.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have