Abstract

A digital signage system to deliver learning materials on a university campus is described. The proposed system identifies student viewers using a high-powered radio-frequency identification reader and delivers learning materials that are suita-ble for multiple students based on existing and potential friendships, which can be estimated from the learning material viewing data. The delivery of learning ma-terial can reinforce existing student friendships and identify potential friendships (i.e., unite unacquainted students who can potentially form a learning communi-ty). A preliminary experiment revealed that the existing-friendship estimation is currently inaccurate and unsuitable.

Highlights

  • People can receive digital information in various ways

  • We think that the Niche-learning System (NLS) cannot estimate existing friendships accurately in a single short period; identification accuracy may depend on the location of the NLS

  • This paper has described an innovative digital signage (DS) system that delivers learning materials based on student friendships so that students can continually learn together

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Summary

Introduction

People can receive digital information in various ways. For example, they can receive web content, instant messages, and other digital information through smartphones anywhere at any time. Various DS systems that focus on networking, interactivity, and context-awareness as well as delivering digital information have been proposed [1]. Communiplay [2] connects public displays installed in remote locations and enables viewers in other locations to interact through delivered digital content. Ice Window [3] attempts to promote interaction between viewers in two locations connected via a real-time video by a gesture-based visual effect that represents melting window ice. By detecting a viewer’s gaze focus, GazeHorizon [4] enables a viewer to select digital content from a scrollable menu and look at the content in the center of a public display. Field studies of UBI Hotspot in real-world environments showed that, for more effective deployment, interactive DS systems should focus on curiosity and novelty, location, social context, and weather. DS systems (or pervasive screens) have included smart iJET ‒ Vol 15, No 22, 2020

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