Abstract

A pattern of exhibition in museum is changed from static exhibition to interactive one by reason of science technology. In particular, the popularity of smart device which is one of field of ICT(Information communication and technology) has became important composition for mutual communion between spectator and exhibition. Although definition of smart learning is diverse, characters in common are learner-centered education, optimization of academic achievement from cooperation learning. In this respect, we examined the necessity of smart learning in museum and analysed application examples. Also, we proposed improved prototype by research of applied exhibition samples in Gwacheon National Science Museum. At the present, level of research of smart learning device in museum is not reached to stable stage, the necessity of adopt is required to maximize smart learning device in order to fulfill effective learning achievement. In the future, it is required more active and vibrant research, is able to help smart learning with combination of museums education and smart device.

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