Abstract

Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learning process. There are multiple approaches based on methodologies, frameworks, and models for SG design, which have been proposed based on a specific domain. However, the relationship between the Software Engineering methodologies, with the requirement described in the Game Design Document, and the Instructional Design have not been discussed together. This paper proposes a conceptual model and discusses their relations among those domains, that aims to fill this gap. In order to define the model, those approaches available were analyzed and compared, then suggests several components needed for game design. It describes the primary structure focus on four phases Analysis, Design, Development, and Evaluation, which identifies and validates the roles of all components to achieve the desired educational goals. SG maned “ATHYNOS” was developed to help children with learning disabilities. Finally, a case study with three units of analysis points out that ATYHNOS aided participants in the level of concentration, hand-eye coordination, motor skills, and cognitive reinforcement.

Highlights

  • Serious Game (SG) is an umbrella term applicated for any computer game-based which are designed for educational purposes [1], [2]

  • This paper proposes a model to integrate these points of view to create engaging learning experiences with emerging technologies

  • 3) MISSING CHARACTER MINIGAME FOR ADHD As the result, a p-value less than 0.05 is statistically significant, it confirms that participants who played ATHYNOS during the sixteen sessions improved significantly in their daily life functioning across domains of time management and social skills, as well as an improvement in their level of concentration (Fig. 3c)

Read more

Summary

INTRODUCTION

Serious Game (SG) is an umbrella term applicated for any computer game-based which are designed for educational purposes [1], [2]. Each one of them establishes diverse activities that can be intertwined to analyze their perspectives to generate a hybrid conceptual model for SG design This topic has gained increasing attention from researchers, who have reported several benefits such as improving student’s motivation, immersive learning experiences, participation, and collaboration in a more meaningful learning setting [25]–[28]. Despite the contributions of researchers’ work on SG design, there is still a gap between the approach of the designer using GDD and the developers who use Software engineering methodologies commonly In this sense, the traditional development methodologies could not guarantee effective coordination and integration in all the related disciplines and present difficulties in this process to achieve a final artifact (SG) [29], [30].

BACKGROUND
PROPOSED CONCEPTUAL MODEL
PROPOSAL EVALUATION
CONCLUSION
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.