Abstract

Many research studies agree on the existence of a close link between emotion and cognition. Actually, much research has demonstrated that students with learning disabilities (LD) experience emotional distress related to their difficulties. In this regard, this article proposes a new methodology of designing intelligent games called KASP Methodology, it’s a new approach applied to the serious games (SGs) design field. It includes new decisive factors for designing SGs for children with LD. The proposed methodology is based on four pillars which are: Knowledge, Affect, Sensory and Pedagogy and it aims helping designers of serious games for building suitable serious learning games for children with LD taking into account the cognitive and emotional aspects of the child learner in order to improve his learning rhythm and foster his emotional state related to learning in a playful and interactive environment.

Highlights

  • The term learning disability has been used since 1962, there is no universally accepted and consistent definition

  • The current descriptions and definitions of learning disabilities are found in the World Health Organization Disability Document, in legislation and policy related to education, disability issues, psychology, medicine and human rights

  • In order to improve the learning potential of children with LD, we propose in this article a new approach to design serious games with educational interest for the benefit of children with learning disabilities

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Summary

INTRODUCTION

The term learning disability has been used since 1962, there is no universally accepted and consistent definition. The main objective of the design methodology proposed in this article is to allow the implementation of serious learning games tailored to take into account several specifications cognitive and the emotional character of the learner by benefiting from the advantages of affective computing in an educational approach. In this perspective, the article first presents the potential of Game-based learning and an overview of learning disabilities, their symptoms and types. It presents a discussion of the results obtained as well as the strengths and limitations of the proposed methodology

GAME-BASED LEARNING POTENTIAL
LEARNING DISABILITIES
SERIOUS GAMES AND LEARNING GAMES
DESIGN METHODOLOGIES OF SERIOUS GAMES
Behavioral specifications
Cognitive specifications
Socio-emotional specifications
Sensory specifications
CASE STUDY
VIII. DISCUSSION
PERSPECTIVES AND FUTURE WORK
CONCLUSION
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