Abstract

Many research studies agree on the existence of a close link between emotion and cognition. Actually, much research has demonstrated that students with learning disabilities (LD) experience emotional distress related to their difficulties. In this regard, this article proposes a new methodology of designing intelligent games called KASP Methodology, it’s a new approach applied to the serious games (SGs) design field. It includes new decisive factors for designing SGs for children with LD. The proposed methodology is based on four pillars which are: Knowledge, Affect, Sensory and Pedagogy and it aims helping designers of serious games for building suitable serious learning games for children with LD taking into account the cognitive and emotional aspects of the child learner in order to improve his learning rhythm and foster his emotional state related to learning in a playful and interactive environment.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.