Abstract
Abstract— India’s National Education Policy (NEP) 2020 is the lighthouse whose luminance guides our unrevealed paths, and it is ‘Philosophy’ who acts like the backbone who holds the entire structure of NEP 2020 in a single unit. Critical thinking will make its presence felt when it has a ‘philosophical backing’. Understanding the views of our contemporary Indian philosophers like Sri Aurobindo, the process of holistic learning is of utmost importance. This study focuses on the process of experiential learning rather than only targeting the achievement of the goal using a game-based approach. A traditional Brainvita game is modified using priority called ‘Priority based Brainvita’ to increase the complexity level of the gaming rules but maintain simplicity in the execution. The analysis of the activities in the study showcases how ‘expert’ versus ‘beginner’ Brainvita players show different attitudes, behavior and skill learning as dynamic situations arise on the game board. After the game-based development of critical thinking, a maze creation activity performed by the students which display how rules in algorithms and tasks can be generated. From the Artificial Intelligence perspective, Priority based Brainvita will enhance the ‘algorithm generation’ capacity in the students along with identifying rules in a game and correct strategies to achieve winning outcomes. Keywords— Algorithm; Brainvita; Critical-thinking; NEP 2020; Philosophy; Priority.
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