Abstract

The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a graph G when both players play optimally is denoted by \(\gamma _\mathrm{cg}(G)\) (\(\gamma _\mathrm{cg}'(G)\), resp.). Connected Game Continuation Principle is established as a substitute for the classical Continuation Principle which does not hold for the connected domination game. Let G|x denote the graph G together with a declaration that the vertex x is already dominated. The first main result asserts that if G is a graph with \(\gamma _\mathrm{cg}(G) \ge 3\) and \(x \in V(G)\), then \(\gamma _\mathrm{cg}(G|x) \le 2 \gamma _\mathrm{cg}(G) - 3\) and the bound is sharp. The second main theorem states that if G is a graph with \(n(G) \ge 2\) and \(x \in V(G)\), then \(\gamma _\mathrm{cg}(G|x) \ge \left\lceil \frac{1}{2} \gamma _\mathrm{cg}(G) \right\rceil\) and the bound is sharp. Graphs G and their vertices x for which \(\gamma _\mathrm{cg}'(G|x) = \infty\) holds are also characterized.

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