Abstract

Developing a physical education learning model based on Team Play Tournaments is an attempt to improve the work ethic of Senior High School (SMA) students who don't do well in school. The goal is to find flaws in learning models that can be used in schools. This study uses the ADDIE model, a research and development method with five steps: analysis, design, development, implementation, and evaluation. The study was done at Pesisir Selatan Regency's SMA Negeri 1 Sutera. Observation, interviews, documentation, questionnaires, and evaluation sheets of student learning results are some of the tools used in this study. All the high schools in the Pesisir Selatan Regency were part of this study, and samples were taken from SMAN 1 Sutera.  Both short and long tests are used for testing. Testing the product's validity, reliability, usability, and usefulness is part of making a learning model. With significance values set at p 0.05, IBM SPSS software was used to examine the collected data. The study showed a big difference between the learning outcomes for physical education using the Team Play Tournament-based learning model, with an average presumptive score of 80. So, the alternative hypothesis (HA) that says the learning results of physical education using the learning model are greater than 80 is correct.  Based on these data, the average score for physical education learning outcomes using the development of the Team Play Tournament-based learning model is 84.94, which can be rounded up to 85. This number is between 81 and 100 and can be interpreted very well.

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