Abstract

This research is motivated by the low learning outcomes of students due to the teaching process still predominantly relying on printed books, the absence of interactive multimedia learning tools, and continued use of traditional teaching methods. The primary aim of this study is to determine the validity and practicality of interactive multimedia using the Canva application in the subject of Basic Electronics for 10th-grade students at SMK Negeri 1 Batipuh. To carry out this development, the 4-D research model was employed: Define, Design, Development, and Disseminate. The results of expert validation for the subject matter obtained an average score of 0.883, categorizing it as "valid." The average score from media experts' verification was 0.914, also falling into the "valid" category. The practicality test of the Basic Electronics learning multimedia indicated its practicality for use in the learning process, as the obtained respondent percentage averaged 91%, which falls under the category of "Very practical."

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