Abstract

Educators use various methods to explain the material so that learning objectives can be achieved, one of the methods is by utilizing learning media. The purpose of using learning media in learning activities is to facilitate communication and learning. The use of media in learning activities aims to attract the attention of students and strengthen their concentration when receiving material from educators.The development of virtual reality media is an effort to realize educational goals. One of the success of learning lies in the ability of students' learning outcomes. Learning outcomes are very important for students as a benchmark of the extent to which students understand the material delivered by educators. Virtual reality media make learning outcomes the basis of development. The purpose of this study is to produce products in the form of virtual reality media to improve learning outcomes of elementary school students.This research is a development research with 4D development model from Thiagarajan. This development model consists of the stages define (design), design (design), develop (development), and disseminate (deployment). The research and development stage is carried out until the disseminate stage with the publication of articles and a trial process to students which is done on a limited basis. Data collection instruments in the form of a questionnaire distributed to experts in the material, media, and field application.Student learning outcomes of the experimental class and the control class can be concluded that the virtual reality-based learning media used in the experimental class are stated to be more effective and can improve student learning outcomes by a percentage of 100% while the control class gets 77.3%.Keywords: learning media, virtual reality, learning outcomes

Highlights

  • of the methods is by utilizing learning media

  • The use of media in learning activities aims to attract the attention of students

  • Learning outcomes are very important for students as a benchmark

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Summary

PENDAHULUAN

Perkembangan ilmu pengetahuan dan teknologi saat ini mempengaruhi perkembangan bidang-bidang keilmuan yang lain seperti halnya bidang pendidikan. Berikut fakta dilapangan terkait dengan kegiatan pembelajaran di tingkat sekolah dasar: (a) kurang maksimalnya dalam menyampaikan materi yang sangat sulit untuk dihadirkan di dalam kelas; (b) belum tersedia media pembelajaran yang dapat memfasilitasi karakteristik peserta didik saat ini; (c) kurang maksimal dalam memanfaatkan teknologi yang lebih modern dan sesuai dengan gaya belajar peserta didik saat ini. Fakta-fakta tersebut seolah memberikan kewajiban pada seorang pendidik untuk dengan teliti dan tepat dalam menggunakan media pembelajaran yang dapat membantu peserta pada saat kegiatan pembelajaran. Pendidik juga membutuhkan media pembelajaran yang dapat meningkatkan hasil belajar serta menarik bagi peserta didik serta sesuai dengan keinginan belajar peserta didik yang saat ini lebih menyukai belajar dengan memanfaatkan tab atau smartphone dari pada media pembelajaran yang lain. Media pembelajaran tersebut berupa media dengan format Virtual Reality (VR), yang dapat membantu pendidik untuk menjelaskan materi tata surya pada saat kegiatan pembalajaran.

Define
HASIL DAN PEMBAHASAN
Kepraktisan Media
Findings
KESIMPULAN
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