Abstract

Studies have shown improved cognitive performance of action video game players (AVGPs); however, the corresponding neural correlates are still unclear. The present study aims to investigate whether the unsupervised training on action video games contributes to the visuomotor adaptation of working memory or not, considering neural measures. Twenty-seven-Channel electroencephalogram (EEG) signals from 35 participants are recorded while performing Corsi block-tapping task (CBTT), a working memory task incorporating recall of visual and sequential–spatial information, and are analyzed employing wavelet transform-based feature extraction techniques. For removing artifacts, we have used the wavelet denoising method. Different mother wavelet functions, with different thresholding algorithms, are compared. The dmeyer mother wavelet function along with Rigorous SURE soft thresholding emerged as the best combination for denoising. Comparison of wavelet energy features has revealed improved rhythmic activity in AVGPs. Also, two measures of engagement index β/(α + θ) and β/α are computed which has provided good classification accuracies with ANFIS classifier. Higher engagement indexes are found in the frontal, right parietal and occipital cortex of AVGPs. These results evidence the neurocortical modulation among the players that may attribute to the effective cognitive processes in AVGPs related to the task.

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