Abstract

ABSTRACT Reading disorders are associated with atypical top-down visual attention (VA) processes like reduced VA span and slower serial visual search (SVS). In contrast, expert action video game (AVG) players, known for their efficient top-down VA, exhibit improved reading abilities. It is unclear whether these benefits stem solely from AVGs or apply to other gaming experiences. To explore this, AVG players (AVGPs), players of genres excluding AVGs (VGPs), and non-players were evaluated on their VA span, and behavioural and oculomotor performance in SVS. VGPs, but not AVGPs, demonstrated enhanced performance and oculomotor behaviour in SVS compared to non-players, while both player groups showed a trend towards better VA span skills. Notably, reading-related skills were enhanced in the two player groups, but particularly more so in VGPs. These findings support the existence of potential benefits of playing video games different from classical AVGs for the development of top-down VA and reading-related abilities.

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