Abstract
We propose a multi-threaded algorithm that can improve the performance of geometric acoustic (GA)-based sound propagation algorithms in mobile devices. In general, sound propagation algorithms require high computational cost because they perform based on ray tracing algorithms. For this reason, it is difficult to operate sound propagation algorithms in mobile environments. To solve this problem, we processed the early reflection and late reverberation steps in parallel and verified the performance in four scenes based on eight sound sources. The experimental results showed that the performance of the proposed method was on average 1.77 times better than that of the single-threaded method, demonstrating that our algorithm can improve the performance of mobile devices.
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