Abstract

The rise of industry 4.0 (I4.0) technologies increases with the passing of days, as well as their permeability in areas of other kinds, such as education. Currently the term coined for this is Education 4.0 (E4.0) which can be seen as a paradigm and can be conceived as an educational approach that uses the technological axes of I4.0 to optimize the teaching-learning process. One of the technologies that have been implemented the most in E4.0 is augmented reality (AR). However, this technology generally requires a high degree of expertise, which is why this paper proposes a methodology for the creation of applications (app) with AR that can be used as teaching resources in different subjects and educational programs of an affordable and intuitive way. Which is ad hoc to the objective pursued, allowing the creation of apps with AR where the use goes hand in hand and the creativity of the user who will insert it in the pedagogical process corresponds to him and allows students to enter the E4.0.

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