Abstract
An accounting lesson is a lesson that requires students to be able to understand the concept of theory and calculation simultaneously. In order for learning to be interesting, varied, and interactive, learning media is needed for students so that they will be interested in participating in the learning process. Android-based digital learning media can help students understand learning both online and offline. The types of research use Research and Development (R&D). The test of the validity of the Android-based learning media is carried out by competent validators consisting of material expert validators, linguists, and media experts. The development of digital accounting learning media was developed using a 4-D model, define, designed, develop and disseminate. However, this research is limited to the dissemination stage. The results of this study indicate that the development of accounting digital learning media is declared "very feasible" after going through the validity test stage by material experts with a score of 92.8%, validity testing by linguists obtained a score of 87.5%, and validity testing by media experts with a score of 95.6% so this product is very feasible to be tested.
Highlights
Keberhasilan pembelajaran dapat ditandai dengan adanya perolehan pengetahuan, keterampilan, dan sikap positif dalam diri individu sesuai dengan tujuan pembelajaran yang diharapkan
The test of the validity of the Android-based learning media is carried out by competent validators consisting of material expert validators, linguists, and media experts
The results of this study indicate that the development of accounting digital learning media is declared "very feasible" after going through the validity test stage by material experts with a score of 92.8%, validity testing by linguists obtained a score of 87.5% and validity testing by media experts with a score of 95.6% so this product is very feasible to be tested
Summary
Jenis penelitian yang digunakan ialah Research and Development, yaitu metode penelitian yang digunakan untuk menghasilkan suatu produk dan melakukan uji keefektifan produk tersebut (Sugiyono, 2010). Uji validitas media pembelajaran berbasis Android ini akan dilakukan oleh para validator yang ahli dalam bidangnya, terdiri dari validator ahli materi, ahli bahasa, dan ahli media. Kemudian validator diminta untuk memberikan penilaian terhadap media yang dikembangkan apakah media pembelajaran yang telah didesain sudah dapat dikatakan valid atau tidak valid. Para validator juga diminta untuk memberikan saran dan masukan untuk dilkukan perbaikan demi menghasilkan produk yang terbaik
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