Abstract

Climate change is a global issue with wide-ranging effects on ecological, social, and economic systems, emphasizing the need for climate change literacy and awareness to implement effective adaptation and mitigation strategies. Employing gamification, mainly through board games, offers a communication and educational method to enhance both literacy and awareness surrounding climate change. This study aimed to develop an educational board game illustrating the concept of climate change and its consequence in the community. The Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model served as the instructional design for game development, and the game underwent evaluation by game designers, science educators, earth science specialists, and environmental sustainability associate. To test its effectiveness, the researchers conducted a pretest-posttest evaluation involving 70 Grade 7 students from Caloocan City Science High School who voluntarily participated in the study. The results showed that the average scores of the posttest were higher than compared to the pretest. This implies that the students have improved their knowledge and awareness after playing the game. The findings of this study show that the board game Make it Green could be used as a teaching aid for climate change.

Full Text
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