Abstract

Currently, there is a surge in the popularity of virtual reality technologies. In addition to video games, analysts at the investment bank Goldman Sachs identified eight key industries: healthcare, real estate, trade, entertainment, video, education, engineering, and the army. In the process of training specialists in various applied fields, from an economic point of view, it is more rational to develop a virtual reality simulator than to implement training on real devices. In this paper, the effectiveness of methods for tracking the position of the helmet and virtual reality controllers in space is investigated. Various approaches to solving this problem are considered, including optical, magnetic, inertial and hybrid tracking systems, hardware and software necessary for the implementation of each of these methods are analyzed.

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