Abstract

Society is formed through human interaction. Additionally, we are currently in the era of computers and technology. Physical games are losing their value in this modern age, and digital games fill the gap. As Bangladesh is a developing country, modernization touched it many years ago. The digital game is also famous here, and community-based works areas are also seen in this country; our research area is Bangladesh as it fulfilled all the requirements. Nowadays digital games are so famous in our country. So doing this work isn't a big deal, even if we ran into some issues. The majority of the young population is addicted to this type of digital game and spends hours and hours playing it. So social and family bonding is losing its value. Social interaction is crucial for individuals; however, excessive engagement of the younger generation in virtual environments hinders their ability to effectively interact with others in society, including their own families. We cannot see the previous cultural activity in society because of digital gaming. To fulfill the purpose of the research, we had many problems. It is difficult for us to get data from 150 internet gamers. We gather data through a Google form. For our research, not only the gamers but also their family members and his/her surroundings people's opinion matters. So, we collected the statements from their family members, their friend's other society members. The survey revealed a significant increase in gaming addiction, leading to strong preoccupation that hinders communication with family members, and participation in social activities, and potentially contributes to an increase in criminal behavior.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.