Abstract

Commentary: Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors.

Highlights

  • Reviewed by: Claudio Imperatori, European University of Rome, Italy António Fernando Coelho, Faculty of Engineering, University of Porto, INESC TEC, Portugal

  • Kneer et al (2014) argue that the experiences of both the counselor and videogame playing groups should be taken into account when developing prevention and intervention programs

  • In addition to using the player and counselor perspectives in developing videogame addiction assessments, developing an assessment using the perspective of parents and family members can give an evaluator a more systemic perspective as to the etiology of videogame addiction

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Summary

Introduction

Reviewed by: Claudio Imperatori, European University of Rome, Italy António Fernando Coelho, Faculty of Engineering, University of Porto, INESC TEC, Portugal. A commentary on Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors by Kneer, J., Rieger, D., Ivory, J. Based on their findings, Kneer et al (2014) argue that the experiences of both the counselor and videogame playing groups should be taken into account when developing prevention and intervention programs.

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