Abstract
This is the sixth in a series of articles created as part of the project titled Historical Consultancy for Games by the Games Research Association of Poland, funded by a grant from CRPK. Building on previous articles, it presents a modular course syllabus for history students, designed to develop competencies useful in game consulting. The modular approach means that, rather than a single unified program, there is a collection of autonomous several-week blocks from which various configurations of topics and tools can be selected. These modules cover working with visual, textual, and numerical materials, gathering information through fieldwork, as well as working with project documentation.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have