Abstract
The sense of touch is an important means of communicating and exchanging information primarily between people and between people and the environment, from the very first years of life. Nowadays, researches and technology advances in different domains make use of touch, man-computer communication and interaction throughout immersive simulation environments being also facilitated and enhanced by the kinesthetic technology. The importance of haptic feedback for different applications is already a proved fact. However, it is still underrepresented in the everyday computer interfaces, mainly due to a current unfavourable compromise between price and user’s experience quality. That is, even if many haptic devices are available, they are either prohibitive in term of price, if provide high quality, or they are inexpensive and offer low realism haptic effects. Currently, there is no real intermediate device, and no device that can provide hardware upgrade according to users’ needs. In this context, this paper provides an analysis of existing haptic equipment, both prototypes and commercially available devices, and presents different approaches used in haptic-based scenarios. On this basis, a critical set of requirements for a new type of haptic device are inferred. It could represent an innovative and affordable solution for a larger range of potential users: engineers, physicists, trainers, designers, researchers, as well as hobbyists.
Highlights
A comprehensive definition of Virtual Reality (VR) should mandatory refer to and explain the link between technological hardware and human experience
The sense of presence involves the use of human sensory channels, which provides information processed by the brain along with other information from the experiences previously acquired from the interaction with the real world
* Corresponding author: robert.iacob@gmail.com https://doi.org/10.10 51/matecconf /201929 0 04006. It was proven by Robles de la Torre that the sense of touch has a crucial role in the real life, force-feedback information about the environment being used to control the body movements, to gauge the properties of objects or to perceive the world
Summary
A comprehensive definition of Virtual Reality (VR) should mandatory refer to and explain the link between technological hardware and human experience. The sense of presence involves the use of human sensory channels, which provides information processed by the brain along with other information from the experiences previously acquired from the interaction with the real world It was proven by Robles de la Torre that the sense of touch has a crucial role in the real life, force-feedback information about the environment being used to control the body movements, to gauge the properties of objects or to perceive the world. □ force feedback – providing information on a virtual object hardness, weight, inertia; □ tactile feedback – giving data about the object surface, smoothness and temperature This technology is based on understanding how the human sense of touch works, in order to be able to create virtual objects that can be haptic controlled by the user with the support of dedicated equipment. This list represents the basis for setting the design requirements of a new type of intelligent and affordable haptic device
Published Version (Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have