Abstract
Dyscalculia is a learning difficulty hindering fundamental arithmetical competence. Children with dyscalculia often have difficulties in engaging in lessons taught with traditional teaching methods. In contrast, an educational game is an attractive alternative. Recent educational studies have shown that gestures could have a positive impact in learning. With the recent development of low cost wearable sensors, a gesture based educational game could be used as a tool to improve the learning outcomes particularly for children with dyscalculia. In this paper, two generic gesture recognition methods are proposed for developing an interactive educational game with wearable inertial sensors. The first method is a multilayered perceptron classifier based on the accelerometer and gyroscope readings to recognize hand gestures. As gyroscope is more power demanding and not all low-cost wearable device has a gyroscope, we have simplified the method using a nearest centroid classifier for classifying hand gestures with only the accelerometer readings. The method has been integrated into open-source educational games. Experimental results based on 5 subjects have demonstrated the accuracy of inertial sensor based hand gesture recognitions. The results have shown that both methods can recognize 15 different hand gestures with the accuracy over 93%.
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