Abstract

Presently, gaming has evolved into an essential component for a multitude of individuals. Additionally, there is a wide array of game genres available in the market. However, the majority of games are not especially tailored to the interests of a particular demographic, but rather aim to accommodate the widest possible range of individuals. The research method employed in this study consists of an in-depth review of existing literature and the conducting of a questionnaire. This research gives a comprehensive analysis of the game preferences of adolescent girls, aged 12 to 18, through the use of a questionnaire. It examines participants' perspectives on several aspects of the game, including visual and sound effects, difficulty level, characters, and plot. The optimal strategy is to create a game that fulfills the gameplay requirements of this particular audience. The aim of this study is to investigate the gaming preferences of a particular demographic and develop a game tailored to their interests. It is of the opinion that games developed in this manner have the potential to be more competitive within the gaming industry.

Full Text
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