Abstract
Inductive game theory was developed to study the emergence of the subjective views of various individuals in a recurrent social situation. In this paper, we develop a constructive approach for obtaining an inductively derived view (i.d.view). More specifically, we consider two methods: one is a benchmark general case, and the other is a special case taking causality in memories more explicitly into account. The first method is shown to capture the full set of i.d.views in the sense of Kaneko and Kline (Econ Theory 53(1):27–59, 2013). The second method allows us to focus on a finite set of natural candidate i.d.views. We argue that these methods facilitate future work on bounded rationality in interactive settings.
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