Abstract

Inductive game theory (IGT) aims to explore sources of beliefs of a person in his individual experiences from behaving in a social situation. It has various steps, each of which already involves a lot of different aspects. A scenario for IGT was spelled out in Kaneko-Kline [15]. So far, IGT has been studied chiefly in theoretical manners, while some other papers targeted applications and conducted an experimental study. In this chapter, we undertake a simulation study of a player’s learning about some details of a social situation. First, we give a brief overview of IGT, and its differences from the extant game theories. Then, we explain several points pertinent to our simulation model.

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