Abstract

Researchers, designers, and engineers embrace the ongoing maker movement and view ‘grassroots innovation’ as essentially important for staying competitive in both academia and in industry. The research team gives full play to its expertise on innovation and entrepreneurship education. In the past five years of actively participating in the China-U.S. Young Maker Competition, the team coached and worked with over five hundred student makers to create innovative engineering prototypes focusing on the areas of community development, education, environmental protection, health and fitness, energy, transportation, and other areas of sustainable development by combining innovative design and emerging technologies. Several conceptual designs and developments are described. A transdisciplinary engineering design and teaching approach is presented and discussed. Due to the limited time allowed by the competition, more thorough design and development iterations will take place in a future study.

Highlights

  • In recent years, a wide range of maker activities have been carried out as part of a growing cultural phenomenon among young people, such as technology geeks, creative thinkers, artists, hobbyists, science enthusiasts, and inventors [1,2,3,4,5]

  • Makerspaces, makerfairs, and engineering design contests have gained in popularity

  • Dozens of makerspaces are spread throughout the Stanford University campus, including small rooms designed to support research into huge facilities and help students and faculty explore their inner makers, while supporting those who are experienced creators

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Summary

Introduction

A wide range of maker activities have been carried out as part of a growing cultural phenomenon among young people, such as technology geeks, creative thinkers, artists, hobbyists, science enthusiasts, and inventors [1,2,3,4,5]. These activities actively transform scientific research results, catalyze innovation of traditional education, produce social and industrial benefits, and provide a broad innovation-culture platform. The D:DREAM hall at the Delft University of Technology houses highly motivated students who are responsible for all tasks from team management

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