Abstract
Digital games open new opportunities for engaging people from different ages and backgrounds in ludic activities. Sometimes, digital games are just played with players as the sole objective. In other cases, the game experience is combined with some other intentional purposes such as lifelong learning. We designate the use of digital games for Lifelong Learning (LLL) under the term Digital Game-Based Lifelong Learning (DGBLLL). In this chapter we introduce the Game Design for Lifelong Learning Playful Experience (GD-LLL-PE) including four perspectives (learning, storytelling, gameplay and user experience) and five phases (context and learner analysis, game design, pedagogical integration, play and experience) to study the pedagogical use of digital games across the lifespan.
Published Version
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