Abstract

Language teachers have long used games to provide opportunities to practice using language and receive immediate feedback in an engaging, interactive setting. With more and more learners having access to computers, mobile devices, and the internet, teachers may also leverage digital games to expand learners’ opportunities for virtual exchanges beyond the classroom (Clark et al., 2016). However, existing research on using digital games for foreign language learning is somewhat limited, which highlights the necessity for a more comprehensive and detailed investigation in this field. To address such limitations in scope, Digital Games in Language Learning: Case Studies and Applications, edited by Mark Peterson and Nasser Jabbari, provides an extensive overview of the use of digital games for second language development. This book takes a fresh approach to digital game-based language learning by moving beyond the traditional concentration on pedagogy (e.g., Becker, 2017) to illustrate how digital games can significantly boost learning outcomes. It presents a collection of engaging case studies that explore critical issues in the field, such as the need for a learning theory specifically for game design and the challenge of measuring language development beyond vocabulary. [First paragraph of review]

Full Text
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