Abstract

Research on the use of video games in foreign language education is somewhat new and it remains a peripheral issue: the authors of the most recent review of research (Peterson et al. 2020) point out that among hundreds of papers discussing CALL published in international journals over the past fifteen years, only 26 studies focus on the use of digital games in foreign language learning. However, there are many arguments which seem to support the idea that video games are a promising area of research. The findings of numerous studies clearly suggest that digital games have considerable educational potential. In the present article, I will provide a literature review on digital games in language learning and teaching and attempt to discuss potential advantages that video games can offer in the didactic context.

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