Abstract
Many serious games have been reported in the literature to help children with special needs on learning and education. Such serious games are embodied with various forms of technologies such as virtual reality, tablets and 3D computer graphics. Different pedagogical theories are also applied in serious games. Evaluation of the effectiveness of serious games varies from qualitative methods to quantitative methods. A virtual pink dolphin (VPD) serious game has been developed in the prior work by the research team at Nanyang Technological University. This chapter describes a preliminary investigation on the effectiveness of VPD serious game for children with special needs. An experiment is conducted with a small number of children from a special needs school in Singapore. They go through two experiment sessions each with three game levels.
Published Version
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