Abstract

It seems necessary to review the literature to explore the effectiveness of serious games in education, since the number of studies on serious games is surging up. This study systematically reviewed the literature within around a recent decade. The trend of the number of publications related to use of serious games in education was firstly clarified based on the data retrieved from major databases. Secondly, various factors were determined that influenced the effect of serious game assisted learning. The major section identified both advantages and disadvantages of use of serious games in education. Use of serious games in medical science has been rising in a recent decade, which is thus highlighted in this study. Attitudes toward use of serious games in education were explored, as well as the new development of use of serious games in education. Future theoretical and practical exploration might need interdisciplinary cooperation.

Highlights

  • The past decade has been witnessing fast development of information technologies, together with rapid development of serious games

  • Educational elements can be integrated into the gameplay, which will be subconsciously acquired by the players during the gaming process

  • The assessment of serious games improved the quality of game products, which was beneficial to game design and teaching

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Summary

Introduction

The past decade has been witnessing fast development of information technologies, together with rapid development of serious games. With the increasing application of technology assisted education, there is an urgent need to investigate the effect of serious game assisted learning. An increasing number of studies on serious games are emerging, which needs to be reviewed to show future research directions and reveal the features of successful serious games. Designs of serious games and their application to education are in need of the review of literature, which helps designers and teachers to better their professional work in the future. Serious games are referred to as entertaining tools with a purpose of education, where players cultivate their knowledge and practice their skills through overcoming numerous hindrances during gaming. Educational elements can be integrated into the gameplay, which will be subconsciously acquired by the players during the gaming process

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