Abstract
This paper describes an educational experience using augmented reality (AR) on mobile devices as a tool for learning urban design concepts and specifically for architecture degree students. In a real project-based exercise, the participants had to design a sculpture to be placed in a public space, checking the suitability of the object as for example the form, scale, location, materials, etc., and taking into account the surroundings. The project is controlled on-site using AR on mobile platforms, encouraging collaborative learning by sharing the 3D models of their proposals, and acting both as producers and consumers of AR content in the process. To assess both the usability of technology, as well as the learning improvement, the class was divided into two groups with equivalent pre-course grades: a control group, who followed the conventional course in the laboratory, and a test group, who used AR technology. At the end of the course, the AR-using group showed a significant increase in academic performance, higher motivation and satisfaction compared to the control group.
Highlights
Barcelona public space design and the role of sculptural elementsIn the preparation for the 1992 Olympic Games in Barcelona, many construction works were executed
The educational experience described in this paper tested the applicability of augmented reality (AR) in educational contexts in the fields of architecture and urban planning and design
The research question was whether putting AR technology in the hands of students improved their academic performance
Summary
Barcelona public space design and the role of sculptural elementsIn the preparation for the 1992 Olympic Games in Barcelona, many construction works were executed. This article presents a case study based on the virtual modeling of urban sculptures for their visualization in a real environment. The authors describe an educational experiment training the professionals that will shape the cities of the future, using AR in an urban planning and design course, and assess the students’ academic performance improvement and their satisfaction using this technology.
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