Abstract

Abstract The main goal of this contribution is to present the current developmental state of FRIMAN – the graphical development environment designed to support the teaching process of the object-oriented paradigm. FRIMAN project has two main purposes: 1. simplifying the understanding of the basics of the object-oriented programming for JAVA language beginners, 2. teaching students of applied informatics to collaborate in bigger project development. Therefore, an application called FRIMAN has been developed at the Faculty of Management Science and Informatics at the University of Žilina. This project is developed by students of Master degrees under the leaderships of experienced software developers. The suggested system consists of several modules. In this paper, we focus on the description of selected modules and their current functionality as well as description of future plans for this project and brief description of FRIMAN development process. Attention is paid to a module for class management and a graphical code editor, which enables the creation of method bodies using flow diagrams without the necessity of programming language syntax knowledge. Based on good evaluation by the development team preparing changes in the high school education process, the current application is planned to be applied in practice.

Highlights

  • The main goal of this contribution is to present the current developmental state of FRIMAN – the graphical development environment designed to support the teaching process of the object-oriented paradigm

  • FRIMAN project has two main purposes: 1. simplifying the understanding of the basics of the object-oriented programming for JAVA language beginners, 2. teaching students of applied informatics to collaborate in bigger project development

  • We focus on the description of selected modules and their current functionality as well as description of future plans for this project and brief description of FRIMAN development process

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Summary

Introduction

Abstract: The main goal of this contribution is to present the current developmental state of FRIMAN – the graphical development environment designed to support the teaching process of the object-oriented paradigm. Faculty of Management Science and Informatics of the University of Žilina has divided the education process into three study programs each with a focus on different parts of information technologies. For many beginners in software engineering, even the basic logic of a simple program based on OOP principles constitutes a challenging task, because many applications are designed by making them out of objects that interact with one another [3,4,5], which differs from the style of procedural programming [6], which some students are familiar with Another big issue may follow from the correct syntax, i.e. when, where and why to write a semicolon or any other specific symbol. The last section contains the obtained results and future development directions

The basic characteristics of FRIMAN
The Class Viewer module
The Editor module
Source code generating
Automatic updates
Management of development process
FRIMAN web
Conclusion
Full Text
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