Abstract

Development the edugame "Hangug Word", learning media of to Korean Hangul letters with game Agent Finite State Machine based on Android. The application used in making the game is Swish max4. In this game, a game agent character is given. In the game agent using the Finite State Machine (FSM) method, the Game Agent will notify the players if they answer incorrectly or correctly in the game. The Finite State Machine method of designing a control system that describes the working principle of the system using three things: state, event, action used in the game agent can provide action and reaction to players when the game is played. The results of making this edugame are .Apk and .Swf which can be run on an Android smartphone.

Highlights

  • The Korean language in Indonesia a few years ago was not something that was interesting, but nowadays Korean language has an important role in international relations [1,2]

  • This can be seen with the incessant economic attacks and the Hallyu (Korean Wave) making Korean a language that is in great demand and is taken into account [1,3]

  • Five years ago, there were still a few Korean series broadcast on Indonesian television stations, only two to three series were broadcast in one year, and no Korean boy band or girl group had concerts in Indonesia [4]

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Summary

INTRODUCTION

The Korean language in Indonesia a few years ago was not something that was interesting, but nowadays Korean language has an important role in international relations [1,2]. The Korean language learning media is currently less interactive so it doesn't attract attention from the public [2]. This is because the limited means of learning Korean through books make it difficult for most people who are interested in Korean to learn Korean [5,7]. Because by playing educational games on any platform, they will indirectly learn something knowledge in the form of a game [11,13] In this game, the game agent (intelligent agent) will give action-reaction, observe, and act on a condition so that it looks like itself. If the player's move is wrong, the smart agent will have a disappointed expression and vice versa

Stages Multimedia Development
Concept
Design
Material Collecting
Testing
Distribution
RESULTS AND DISCUSSION
CONCLUSION
Full Text
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