Abstract

FSM (Finite State Machine) is a method of implementing artificial intelligence that is applied to make a decision on NPC (Non Player Character). The application of FSM that is often encountered is to form an NPC with intelligence, so that the NPC can respond to the player's character so that the NPC seems to be able to think. Games have various types (genres) and are increasingly varied in line with the development of hardware and software technology. Writing will focus on games with the Role Playing Game genre or often called RPG. Games in general use Artifical Intelligence in their systems to make the game more interesting to play. Artifical Intelligence is usually applied to NPC (Non Player Character) / Enemy in the game or opponents who must be defeated, one of the applications of Artifical Intelligence in the game to be used in this research is the Finite State Machine (FSM) method.

Highlights

  • FSM (Finite State Machine) is a method of implementing artificial intelligence that is applied to make a decision on NPC (Non Player Character)

  • FPS or First Person Shooter genre games have begun to appear, such as: Point Blank, Counter Strike, Resident Evil, Far Cry, Apex Legend, Fortnite and many more, by looking at the games above, this writing will focus on the game genre Role Playing Game or often called RPG. (Herlambang, 2019)

  • Artifical Intelligence is usually applied to NPC (Non Player Character) / Enemy in the game or opponents who must be defeated, one of the applications of Artifical Intelligence in the game to be used in this research is the Finite State Machine (FSM) method

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Summary

INTRODUCTION

FSM (Finite State Machine) is a method of implementing artificial intelligence that is applied to make a decision on NPC (Non Player Character). Artifical Intelligence is usually applied to NPC (Non Player Character) / Enemy in the game or opponents who must be defeated, one of the applications of Artifical Intelligence in the game to be used in this research is the Finite State Machine (FSM) method. The application of the Finite State Machine method in this writing is used so that the Character can be fulfilled when an Event occurs which will trigger a State associated with the Event and after that it will run an Action related to the State, State and Action depending on the event that occurs in the game. Based on the above background, a study entitled "Application of the Finite State Machine Method in the game Heroes Of Dawn Using Desktop-based Unity 3D" (QAMAL AND MARZIAN, 2017)

LITERATURE REVIEW
Turn-Based RPG Turn Based RPG battles are more of a strategy
RESEARCH METHODS
RESULTS AND DISCUSSION
CONCLUSION

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